The HOLOPLOT Software Suite provides everything you need to make full use of the unique HOLOPLOT capabilities – enabling you to control and create sound like never before.
The HOLOPLOT Software Suite is envisioned to provide not only an intuitive but a truly seamless experience supporting the workflow end-to-end: from design to installation, from content production to showtime. Creating breathtaking experiences means enabling a variety of specialists to do their best possible, and the HOLOPLOT Software Suite guides them in every step: from the acoustic engineer laying out the system design, to the artist creating immersive shows live.
With HOLOPLOT Plan, designing, simulating, and setting up a HOLOPLOT Audio System is simple and intuitive.
Using the 3D graphical interface, Matrix Arrays of different configurations can be designed, and sound fields based on 3D Audio-Beamforming and Wave Field Synthesis technologies can be created. Venue models from standard 3D modeling software such as SketchUp can be easily imported.
HOLOPLOT Plan simulates and visualizes direct sound pressure levels, providing a realistic prediction of the audio quality in the venue. For further analysis and advanced simulations, projects can be exported to EASE.
HOLOPLOT Control makes managing and operating a HOLOPLOT Audio System efficient and hassle-free.
As a first level gateway to the system, it provides critical diagnostic information, and allows users to easily locate Matrix Arrays within the venue, control volume and equalization, and monitor performance.
By displaying essential system data such as component health or network status, HOLOPLOT Control aids technical staff in operating and maintaining the entire system.
HOLOPLOT Create is a complete solution for production of object-based audio content.
Integrated with the HOLOPLOT ecosystem, it is the ideal tool to get the most out of HOLOPLOT’s unique creative capabilities – enabling creators to produce transformational and truly immersive audio experiences.
Audio object properties can be controlled via standard DAW automation (plug-in in AU and VST3 format), and by third-party devices via the OSC (Open Sound Control) protocol.