DARK MATTER is a parallel cosmos of expansive light installations in which the boundaries between the real and the digital worlds become blurred. Within the pitch-black rooms of a converted factory, the visitor embarks on a journey through seven partly interactive works. Light, movement, and sound fuse into emotional choreographies of luminous shapes and colors.
As an exclusive partner, HOLOPLOT equipped two DARK MATTER installations with Matrix Arrays. The innovative 3D sound system brings true immersion to two of the installations, GRID (fig. 1) and POLYGON PLAYGROUND (fig. 1). The Matrix Arrays’ high-precision sound control and spatial audio capabilities ensure matchless sound quality and authenticity of audio content in perfect synchronicity with the stunning visual show elements.
Christopher Bauder, founder and CEO of WHITEvoid: "As a performative spatial sound distribution system, the HOLOPLOT hard- and software exceeds all our expectations. The technology allows us to treat sound the same way as we treat our visuals. We are able to position visual elements, sound, and music precisely and dynamically in space. This allows our visitors to experience completely new possibilities of artistic expression."
Whether a philharmonic hall, opera house, or theater, performing arts centers are made for live art. These venues are ready for everything from orchestral music to dance and drama. They are acoustically optimized to provide up to 5,000 guests with first-class sound and the highest levels of speech intelligibility. The seats are typically distributed across the stalls, tiers, and balconies, designed to ensure that all audience members have the best possible view. And now, with HOLOPLOT X1 Matrix Arrays, all audience members can have the best possible listening experience as well.
HOLOPLOT deploys two X1 Matrix Arrays in a left & right configuration (fig. 1) designed to optimize the electronically steerable frequency bandwidth, homogeneity of coverage, spectral uniformity, and sub-frequency integration.
X1 Matrix Arrays deliver high direct sound pressure levels homogeneously (fig. 2) all the way from the front to the back of the performing arts center, with an audience zone coverage of 99.5%.
Generate one or multiple sound beams simultaneously and steer them three-dimensionally in space. Cater to the distributed audience areas in the stalls, tiers and balconies with their own dedicated sound beams, ensuring the same audio experience for all levels and sections (fig. 3).
Bring faithful and brilliant sound as well as supreme speech intelligibility to the whole audience, making every seat the best seat.
There is no such thing as a typical “immersive space”. If they have one thing in common, it is this: they are packed with cutting-edge technology for the sole purpose of capturing people’s imagination, pulling them into a world of interactivity, and immersing them in environments that push the boundaries of reality.
HOLOPLOT equips the venue with a surround and an environmental layer of Matrix Arrays for a full-on immersive experience (fig. 1). To allow limitless possibilities in terms of where you can place audio objects within the space, HOLOPLOT also optionally employs a large centralized Matrix Array (fig. 3).
Create multi-faceted, complex experiences in a single space by targeting specific areas or spots in the venue (fig. 2). With a centralized Matrix Array, virtual point sources can be placed anywhere (fig. 4), allowing sound to emanate even where there are no Audio Modules.
The X1 System’s extremely homogeneous coverage and optimized arrival times enable visitors to accurately localize audio objects (fig. 5) and their trajectory across the venue, in perfect synchronicity with the distinct visual show elements.
3D Audio Beamforming improves the homogeneity of sound level distribution and spectral consistency across multiple audience areas of any shape and size (fig. 5). Give every single visitor an absolutely authentic experience – even when moving around.
HOLOPLOT Audio Modules can be seamlessly concealed behind acoustically transparent screens (fig. 5 & 6), fully maintaining their coverage and spectral performance. Thus, they do not interfere with the video projection or mapping at all, enabling a whole new level of immersion by tying the audio content close to the visual.
No ifs, ands or buts: what counts in live events is crystal clear intelligibility of speech for every member of the audience. A flexible and scalable audio solution is a must for corporate/public meetings, conferences, and events, to deliver quality speech, video, and music for up to 5,000 guests.
HOLOPLOT deploys one large, centralized X1 Matrix Array rigged above the stage (fig. 1). 3D Audio Beamforming allows for a precisely defined audience area and multiple content zones.
Deliver high direct sound pressure levels and distributes sound homogeneously from the front to back row (fig. 2). This ensures top class speech intelligibility and audio fidelity across every single user-defined audience area.
Generate multiple sound beams simultaneously and steer them three-dimensionally in space. Split the venue into different audience areas, and cater to each with its own content – its own language, for example (fig. 3).
Achieve higher levels from microphones before feedback, thanks to the X1’s improved rejection of sound onto stage, improved directivity control, and sidelobe suppression algorithms (fig. 4). Reduce hotspots and remove no-go zones for microphones in the audience.
HOLOPLOT X1 is network enabled, Dante enabled, and cloud connected which makes it very simple to integrate X1 into a house AV infrastructure.
The multi-purpose arena is a staple of many urban downtowns, often located nearby to lively residential areas. Live music gigs are also shifting from pure concert halls to these spacious multi-purpose venues, used for live concerts and major sports events only hours after each other. These arenas are exceptionally large, seating up to 20,000.
HOLOPLOT employs its versatile X1 Matrix Arrays on the left and right of the stage opening with an additional downfill at the bottom of each main array. A central header array is mounted above the stage to allow for an LCR mix and the potential to pan audio sources across the stage opening. Three front fill arrays are placed across the front of the stage and smaller delay arrays cover the upper tier at the back of the venue.
HOLOPLOT 3D Audio-Beamforming accommodates for any shape and size venue with software defined audience zones, providing homogeneous sound level distribution and spectral consistency to every seat (fig. 2).
Enable visitors to accurately localize audio objects anywhere across the stage opening, allowing tracking of actors and audio sources on stage. The system can be expanded with additional distributed modules to increase the canvas for moving audio objects across the arena, opening up a whole new level of possibility for audio visual experiences.
Define sound rejection zones across the arena to avoid unwanted noise spills, for example on the court during live matches. 3D Audio Beamforming sends sound precisely where it needs to be, providing up to 20 dB down in rejected areas for happy athletes and happy performers (fig. 4).